Takeout FoxPlay

Takeout Fox › How to play

How to play Takeout Fox

Everything you need for your first run: the controls on phone and computer, what ends a run, how tips turn into score, and what to do about every chimney, crate and washing line in Lanternfall.

Controls

Marm runs forward on his own. You steer him across three lanes, make him jump and make him slide.

ActionPhone / tabletKeyboard
Change laneSwipe left or right← → or A / D
JumpSwipe up↑, W or Space
SlideSwipe down↓ or S
PausePause buttonEsc or P

Hits, stumbles and the Hangry Crowd

The Hangry Crowd follows right behind you. Bump into an obstacle and Marm stumbles: the Crowd gets closer and Marm says something rude about gravity. Marm also loses a fifth of his speed. If you bump into anything again within three seconds, the Crowd catches up and the run is over. Gaps between roofs count the same way: miss the jump once and you stumble, miss twice in quick succession and the run ends.

Tips, deliveries and score

Gold tips are scattered along the lanes and in arcs over obstacles. Every 350 metres a customer waves from the rooftops and Marm hands over the order for five tips at once. Your score is the distance in metres times (1 + 2% for every tip), so tips quickly double or triple it.

Obstacles and what to do

Chimneys

Tall brick chimneys stand in one lane, sometimes two side by side. Change lanes: they are too tall to jump.

Crates, fish barrels and flower carts

Low obstacles in a single lane. Jump over them or change lanes. Tips often arc over the top to show the jump.

Washing lines

A line of laundry across one lane at head height. Dodge it, jump it or slide under it.

Gaps in the roofs

A gap across all three lanes. Jump it: it can’t be dodged. Missing it counts as a hit.

Power-ups

Hot bag

Hot bag

Keeps the food safe once: the next bump is free.

Chilli dash

Chilli dash

Four seconds of pure spice: Marm smashes straight through anything in his way.

Floaty umbrella

Floaty umbrella

Eight seconds of slow, floaty jumps that clear almost anything.

Tips

Tips

Every gold tip adds 2% to your score multiplier. Deliveries pay five at once.

Speed

Marm starts at an easy jog and speeds up with every metre until he reaches top speed. A swipe or key press made a moment before landing is remembered, so you can line up your next jump while still in the air.

Next: tips for a high score · the three districts

Try it now

Free, no download, no sign-up. Works on phone, tablet and computer.

Play free now